Bowser

Grounded

Dashattack

Start

10

End

17

Total

59 frames

IASA56
Notesweak hit frames 14-17

Forward Smash

Start

29

End

33

Total

69 frames

IASA66

Up Smash

Start

16

End

30

Total

59 frames

IASA53
Notesstrong hit frames 16-21, can also do 17% damage. weak hit frame 30 and has 7 frames shield stun

Down Smash

Start

14

End

35

Total

69 frames

IASA68
Notes7 weak hits followed by strong hit at frame 35

Jab 1

Start

7

End

9

Total

24 frames

IASA21

Jab 2

Start

8

End

10

Total

29 frames

IASA26

Tilt

Forward Tilt

Start

12

End

16

Total

47 frames

IASA37

Up Tilt

Start

7

End

10

Total

54 frames

IASA50

Down Tilt

Start

14

End

31

Total

59 frames

IASA55
Notesweak hitbox frames 27-31, strong hitbox frames 14-18

Forward Tilt (Up)

Start

12

End

16

Total

47 frames

IASA37

Forward Tilt (Down)

Start

12

End

16

Total

47 frames

IASA37

Air

Neutral Air

Start

8

End

23

Total

49 frames

Auto Cancel Before8
Auto Cancel After39
IASA48
L-Canceled Land Lag7
Land Lag15

Forward Air

Start

8

End

11

Total

45 frames

Auto Cancel Before9
Auto Cancel After30
IASA42
L-Canceled Land Lag15
Land Lag30

Back Air

Start

9

End

17

Total

49 frames

Auto Cancel Before9
Auto Cancel After44
L-Canceled Land Lag17
Land Lag35
Notesweak hit frames 11-17

Up Air

Start

22

End

25

Total

47 frames

Auto Cancel Before10
Auto Cancel After39
IASA45
L-Canceled Land Lag15
Land Lag30

Down Air

Start

14

End

42

Total

79 frames

Auto Cancel Before14
Auto Cancel After69
IASA78
L-Canceled Land Lag20
Land Lag40
Notes10 hits, 2 frames each

Special

Whirling Fortress

Start

5

End

46

Total

79 frames

Notesinvincible frames 1-4

Bowser Bomb

Start

42

End

47

Total

106 frames

Notesdata assumes down b lands on same height platform it started

Fire Breath

Start

23

End

62

Total

92 frames

Notesframes listed are the minimum amount of frames move will be active (if you quickly tab b)

Koopa Klaw

Start

16

End

18

Total

59 frames

Notesscratch can do 12, 10, or 8% damage. when grabbed, "bite" does 4%, forward throw does 13%, and back throw does 9%

Koopa Klaw (Air)

Start

16

End

18

Total

59 frames

Notesscratch can do 12, 10, or 8% damage. when grabbed, bite does 4%, forward throw does 13%, and back throw does 9%

Bowser Bomb (Air)

Start

32

End

0

Total

0 frames

Notesactive until landing, then 60 frames of endlag

Whirling Fortress (Air)

Start

5

End

46

Total

49 frames

Notescan also do 3% damage. all hitboxes connecting will result in 29% damage. able to grab edge 13 frames before freefall if started in the air

Fire Breath (Air)

Start

23

End

62

Total

92 frames

Notesframes listed are the minimum anmount of frames move will be active (if you quickly tab b)

Throw

Back throw

There is no GIF available

Start

0

End

0

Total

39 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

59 frames

Up throw

There is no GIF available

Start

11

End

28

Total

43 frames

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Roll backwards

Start

4

End

19

Total

39 frames

Roll forwards

Start

4

End

19

Total

39 frames

Spotdodge

Start

4

End

24

Total

42 frames

Airdodge

Start

2

End

Total

49 frames

Uncategorised

Edge attack

There is no GIF available

Start

End

Total

0 frames

unknown

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

9

End

10

Total

40 frames

Dashgrab

Start

10

End

12

Total

50 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 14 Distance: 13.8 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 18-19 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 10-11 (Front), 26-27 (Behind) Invincible: 1-27

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 16 Distance: 14.2 ft Invincible: 1-19

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 13 Distance: 9.4 ft Invincible: 1-27

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 13.4 ft Invincible: 1-27 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 10 Distance: 9.4 ft Invincible: 1-19

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1