Donkey Kong - Giant Punch

Summary

First Active17
Last Active21
Total46 frames
Damage12 / 10 / 18 / 30%
Notesweak hit frame 18, 10 frames shield stun Intangible frames 17-18, only on fully charged punch

Attributes

NameValue
Start17
End21
Total Frames46
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

ground_uncharged_early
NameValue
HitboxAll Hitboxes
Damage12
Angle80
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
ground_uncharged_clean
NameValue
HitboxAll Hitboxes
Damage10
Angle361
Base Knockback15
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
ground_fullcharge_early
NameValue
HitboxAll Hitboxes
Damage18
Angle80
Base Knockback40
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker9
Hitlag Defender9 (6 Crouched)
Shieldstun10
ground_fullcharge_late
NameValue
HitboxAll Hitboxes
Damage30
Angle361
Base Knockback10
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker13
Hitlag Defender13 (8 Crouched)
Shieldstun15

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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