Donkey Kong - Spinning Kong

Summary

First Active3
Last Active58
Total84 frames
Damage12 / 8 / 3%
Notesstrong hit frames 3-5 and invulnerable. 3 hits from frames 19-42 that do 8% each, and 4 hits from frames 43-74 that do 3% each (and 3 frames shield stun

Attributes

NameValue
Start3
End58
Total Frames84
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

ground_hit1
NameValue
HitboxAll Hitboxes
Damage12
Angle361
Base Knockback60
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
ground_hits2_3
NameValue
HitboxAll Hitboxes
Damage8
Angle361
Base Knockback50
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
ground_hits4_5
NameValue
HitboxAll Hitboxes
Damage3
Angle361
Base Knockback10
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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