Donkey Kong - Spinning Kong
Summary
First Active3
Last Active58
Total84 frames
Damage12 / 8 / 3%
Notesstrong hit frames 3-5 and invulnerable. 3 hits from frames 19-42 that do 8% each, and 4 hits from frames 43-74 that do 3% each (and 3 frames shield stun
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 3 | 58 | 84 |
| Name | Value |
|---|---|
| Start | 3 |
| End | 58 |
| Total Frames | 84 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
ground_hit1 | |||||||||
| All Hitboxes | 12 | 361 | 60 | 100 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
ground_hits2_3 | |||||||||
| All Hitboxes | 8 | 361 | 50 | 70 | 0 | Normal | 6 | 6 (4 Crouched) | 5 |
ground_hits4_5 | |||||||||
| All Hitboxes | 3 | 361 | 10 | 90 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
ground_hit1
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 12 |
| Angle | 361 |
| Base Knockback | 60 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
ground_hits2_3
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
ground_hits4_5
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 3 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting