Donkey Kong - Up Tilt

Summary

First Active6
Last Active11
Total39 frames
Damage10 / 9 / 11%

Legend

Attributes

NameValue
Start6
End11
Total Frames39
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 6 - 11
NameValue
Hitbox
id1
Damage10
Angle100
Base Knockback40
Knockback Growth110
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage9
Angle100
Base Knockback40
Knockback Growth105
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id2
Damage11
Angle100
Base Knockback40
Knockback Growth115
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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