Donkey Kong - Down Smash

Summary

First Active10
Last Active13
Total55 frames
Damage16 / 14%

Legend

Attributes

NameValue
Start10
End13
Total Frames55
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 10 - 13
NameValue
Hitbox
id1
Damage16
Angle115
Base Knockback35
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id3
Damage14
Angle98
Base Knockback35
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
NameValue
Hitbox
id0
Damage16
Angle115
Base Knockback35
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun9
NameValue
Hitbox
id2
Damage14
Angle98
Base Knockback35
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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