Donkey Kong - Down Smash
Summary
First Active10
Last Active13
Total55 frames
Damage16 / 14%
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 10 | 13 | 55 |
| Name | Value |
|---|---|
| Start | 10 |
| End | 13 |
| Total Frames | 55 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 10 - 13 | |||||||||
| id1 | 16 | 115 | 35 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
| id3 | 14 | 98 | 35 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id0 | 16 | 115 | 35 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 9 |
| id2 | 14 | 98 | 35 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
Frames: 10 - 13
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 16 |
| Angle | 115 |
| Base Knockback | 35 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 14 |
| Angle | 98 |
| Base Knockback | 35 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 16 |
| Angle | 115 |
| Base Knockback | 35 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 14 |
| Angle | 98 |
| Base Knockback | 35 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting