Donkey Kong - Spinning Kong (Air)

Summary

First Active2
Last Active66
Total84 frames
Damage10 / 5 / 4 / 2%
Notesstrong hit frames 2-5 (and inv). followed by 5 hits that do 5% or 4%, and 4 more hits that do 2%. Invunerable arms frames 11-42

Attributes

NameValue
Start2
End66
Total Frames84
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

air_hit1
NameValue
HitboxAll Hitboxes
Damage10
Angle361
Base Knockback40
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
air_hits2_5
NameValue
Hitbox
id0
Damage5
Angle361
Base Knockback20
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage5
Angle361
Base Knockback20
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id2
Damage4
Angle361
Base Knockback20
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
air_hits6_8
NameValue
HitboxAll Hitboxes
Damage2
Angle361
Base Knockback0
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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