Donkey Kong - Giant Punch (Air)
Charging
Relevant moves
Start
17
End
21
Total
46 frames
IASA
-
Notes
for aerial and ground, frame data is dependent on charge stored. listed is the amounts for a full charge
Attributes
Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
---|---|---|---|---|---|---|---|---|
17 | 21 | 46 |
Name | value |
---|---|
Start | 17 |
End | 21 |
Total | 46 |
IASA | |
Land lag | |
L-Canceled Land Lag | |
Landing Fall Special Lag | |
Auto Cancel Before | |
Auto Cancel After |
Hitboxes
Name | All Hitboxes |
---|---|
Damage | 12 |
Angle | 80 |
Knockback Growth | 100 |
Set Knockback | 0 |
Base Knockback | 15 |
Effect | Normal |
Hitlag Attacker | 7 |
Hitlag Defender | 7 |
Crouched Hitlag Attacker | 4 |
Crouched Hitlag Defender | 4 |
Shieldstun | 7 |
Crouch Cancel Percentages
The following percentages indicate when ASDI Down and Crouch Cancel are broken for this move. This is dependant which hitbox you are hit with.
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