Donkey Kong - Forward Tilt (Down)
Summary
First Active8
Last Active11
Total33 frames
Damage9%
Notesangled up does 11%, angled down does 9%
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 8 | 11 | 33 |
| Name | Value |
|---|---|
| Start | 8 |
| End | 11 |
| Total Frames | 33 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 8 - 11 | |||||||||
| All Hitboxes | 9 | 361 | 10 | 100 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
Frames: 8 - 11
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 9 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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