Donkey Kong - Hand Slap (Air)

There is no GIF available

Summary

First Active19
Last Active31
Total60 frames
Damage11%
Notes13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slapsMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.

Attributes

NameValue
Start19
End31
Total Frames60
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hit1
NameValue
HitboxAll Hitboxes
Damage11
Angle84
Base Knockback20
Knockback Growth100
Set Knockback110
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
hit2
NameValue
HitboxAll Hitboxes
Damage11
Angle84
Base Knockback30
Knockback Growth100
Set Knockback110
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Sorting