Donkey Kong - Hand Slap (Air)
There is no GIF available
Summary
First Active19
Last Active31
Total60 frames
Damage11%
Notes13 frames of startup and 20 frames of endlag account for the startup and finish of down b. if you continue down b after two slaps these frame counts aren't present inbetween slapsMove is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 19 | 31 | 60 |
| Name | Value |
|---|---|
| Start | 19 |
| End | 31 |
| Total Frames | 60 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit1 | |||||||||
| All Hitboxes | 11 | 84 | 20 | 100 | 110 | Normal | 7 | 7 (4 Crouched) | 6 |
hit2 | |||||||||
| All Hitboxes | 11 | 84 | 30 | 100 | 110 | Normal | 7 | 7 (4 Crouched) | 6 |
hit1
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 11 |
| Angle | 84 |
| Base Knockback | 20 |
| Knockback Growth | 100 |
| Set Knockback | 110 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 6 |
hit2
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 11 |
| Angle | 84 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 110 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting