Ness - PK Thunder

Hitbox Viewer
Animation by Emi House
1/
FPS
head
tail
0
1
193
Frame Data
First Active19
Last Active139
Total193 frames
Damage8 / 1%
Landing lag30
Notes
frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12.
Attributes
NameValue
Start19
End139
Total Frames193
IASA
Land Lag30
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
head
NameValue
HitboxAll Hitboxes
Damage8
Angle110
Base Knockback70
Knockback Growth50
Set Knockback0
EffectElectric
Hitlag Attacker6
Hitlag Defender9 (6 Crouched)
Shieldstun5
tail
NameValue
HitboxAll Hitboxes
Damage1
Angle80
Base Knockback4
Knockback Growth40
Set Knockback0
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser120%
Captain Falcon112%
Donkey Kong118%
Dr. Mario110%
Falco98%
Fox95%
Ganondorf115%
Ice Climbers103%
Jigglypuff86%
Kirby92%
Link112%
Luigi110%
Mario110%
Marth102%
Mewtwo101%
Mr. Game & Watch86%
Ness106%
Peach104%
Pichu83%
Pikachu98%
Roy101%
Samus115%
Sheik104%
Yoshi114%
Young Link101%
Zelda104%