Ness - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f3–5
1
3
5
13
Frame Data
First Active3
Last Active5
Total13 frames
Damage3%
Attributes
NameValue
Start3
End5
Total Frames13
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 3 - 5
NameValue
HitboxAll Hitboxes
Damage3
Angle0
Base Knockback4
Knockback Growth50
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to angle being 0

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser413%
Captain Falcon388%
Donkey Kong407%
Dr. Mario380%
Falco342%
Fox332%
Ganondorf398%
Ice Climbers357%
Jigglypuff304%
Kirby323%
Link388%
Luigi380%
Mario380%
Marth355%
Mewtwo352%
Mr. Game & Watch304%
Ness369%
Peach361%
Pichu294%
Pikachu342%
Roy352%
Samus399%
Sheik361%
Yoshi396%
Young Link352%
Zelda361%
Crouch-Cancel
120 units of knockback
Bowser661%
Captain Falcon621%
Donkey Kong652%
Dr. Mario609%
Falco548%
Fox532%
Ganondorf636%
Ice Climbers572%
Jigglypuff487%
Kirby517%
Link621%
Luigi609%
Mario609%
Marth569%
Mewtwo563%
Mr. Game & Watch487%
Ness591%
Peach578%
Pichu471%
Pikachu548%
Roy563%
Samus639%
Sheik578%
Yoshi633%
Young Link563%
Zelda578%