Ness - Down Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f12–12
f13–31
1
12
13
31
61
Frame Data
First Active12
Last Active31
Total61 frames
Damage11 / 7%
IASA59
Notes
IASA frame is not visualized within animation due to a bug in the game.
Attributes
NameValue
Start12
End31
Total Frames61
IASA59
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 12 - 12
NameValue
HitboxAll Hitboxes
Damage11
Angle70
Base Knockback70
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Frames: 13 - 31
NameValue
HitboxAll Hitboxes
Damage7
Angle70
Base Knockback70
Knockback Growth60
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Crouch-Cancel
120 units of knockback
Bowser43%
Captain Falcon39%
Donkey Kong42%
Dr. Mario38%
Falco34%
Fox32%
Ganondorf41%
Ice Climbers35%
Jigglypuff29%
Kirby31%
Link39%
Luigi38%
Mario38%
Marth35%
Mewtwo35%
Mr. Game & Watch29%
Ness37%
Peach36%
Pichu27%
Pikachu34%
Roy35%
Samus41%
Sheik36%
Yoshi40%
Young Link35%
Zelda36%