Ness - Back Air
Frame Data
First Active10
Last Active19
Total39 frames
Damage16 / 10%
IASA36
Landing lag18 (9 L-Cancelled)
Autocancel<10 24>
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 10 | 19 | 39 | 36 | 18 | 9 | 10 | 24 |
| Name | Value |
|---|---|
| Start | 10 |
| End | 19 |
| Total Frames | 39 |
| IASA | 36 |
| Land Lag | 18 |
| L-Canceled Land Lag | 9 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 10 |
| Auto Cancel After | 24 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
clean | |||||||||
| All Hitboxes | 16 | 361 | 16 | 100 | 0 | Electric | 8 | 12 (8 Crouched) | 9 |
late | |||||||||
| All Hitboxes | 10 | 361 | 0 | 100 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
clean
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 16 |
| Angle | 361 |
| Base Knockback | 16 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 8 |
| Hitlag Defender | 12 (8 Crouched) |
| Shieldstun | 9 |
late
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
clean
late
All Hitboxes
This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down
When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs firstThis move sends at the Sakurai Angle (361 degrees).
While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI DownedASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback