Sheik - Up Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–10
f19–24
1
5
10
19
24
33
Frame Data
First Active5
Last Active24
Total33 frames
Damage8 / 4%
IASA26
Attributes
NameValue
Start5
End24
Total Frames33
IASA26
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 5 - 10
NameValue
HitboxAll Hitboxes
Damage8
Angle80
Base Knockback10
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Frames: 19 - 24
NameValue
HitboxAll Hitboxes
Damage4
Angle80
Base Knockback10
Knockback Growth140
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser55%
Captain Falcon51%
Donkey Kong54%
Dr. Mario50%
Falco44%
Fox43%
Ganondorf53%
Ice Climbers47%
Jigglypuff39%
Kirby41%
Link51%
Luigi50%
Mario50%
Marth46%
Mewtwo46%
Mr. Game & Watch39%
Ness48%
Peach47%
Pichu37%
Pikachu44%
Roy46%
Samus53%
Sheik47%
Yoshi52%
Young Link46%
Zelda47%
Crouch-Cancel
120 units of knockback
Bowser107%
Captain Falcon100%
Donkey Kong105%
Dr. Mario98%
Falco87%
Fox85%
Ganondorf102%
Ice Climbers91%
Jigglypuff77%
Kirby82%
Link100%
Luigi98%
Mario98%
Marth91%
Mewtwo90%
Mr. Game & Watch77%
Ness95%
Peach92%
Pichu74%
Pikachu87%
Roy90%
Samus103%
Sheik92%
Yoshi102%
Young Link90%
Zelda92%