Mario

Grounded

Dashattack

Start

6

End

25

Total

48 frames

IASA38
Notesweak hit frames 10-25

Forward Smash

Start

12

End

16

Total

41 frames

Notesweak hit can also do 10% damage, has 6 frames shield stun

Up Smash

Start

9

End

11

Total

39 frames

Down Smash

Start

5

End

14

Total

37 frames

Notesfront (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage

Jab 1

Start

2

End

3

Total

15 frames

Jab 2

Start

2

End

3

Total

17 frames

Jab 3

Start

4

End

8

Total

21 frames

Tilt

Forward Tilt

Start

5

End

7

Total

32 frames

Up Tilt

Start

4

End

12

Total

30 frames

IASA30

Down Tilt

Start

5

End

8

Total

34 frames

Forward Tilt (Up)

Start

5

End

7

Total

32 frames

Forward Tilt (Down)

Start

5

End

7

Total

32 frames

Air

Down Air

Start

10

End

32

Total

38 frames

Auto Cancel Before6
Auto Cancel After35
IASA38
L-Canceled Land Lag11
Land Lag23
Notes8 hits each dealing 2% damage (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32)

Neutral Air

Start

3

End

32

Total

45 frames

Auto Cancel Before3
Auto Cancel After35
L-Canceled Land Lag8
Land Lag16
Notesweak hit frames 7-32 with 5 frames shield stun

Forward Air

Start

18

End

22

Total

74 frames

Auto Cancel Before3
Auto Cancel After42
IASA60
L-Canceled Land Lag10
Land Lag21

Back Air

Start

6

End

17

Total

28 frames

Auto Cancel Before6
Auto Cancel After18
L-Canceled Land Lag7
Land Lag15
Notesweak hit frames 9-17

Up Air

Start

4

End

9

Total

33 frames

Auto Cancel Before2
Auto Cancel After15
IASA30
L-Canceled Land Lag7
Land Lag15

Special

Cape

Start

12

End

14

Total

35 frames

Notesreflects frames 6-33

Super Jump Punch

Start

3

End

24

Total

37 frames

Notes12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox.

Mario Tornado

Start

8

End

39

Total

79 frames

Notes9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit

Fireball

Start

14

End

89

Total

43 frames

Notesfireball lasts 75 frames

Cape (Air)

Start

12

End

14

Total

35 frames

Notesreflects frames 6-33

Mario Tornado (Air)

Start

8

End

39

Total

79 frames

Notes9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit

Super Jump Punch (Air)

Start

3

End

24

Total

37 frames

Notes12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox.

Throw

Down throw

There is no GIF available

Start

0

End

0

Total

39 frames

Forward throw

There is no GIF available

Start

0

End

0

Total

27 frames

Back throw

There is no GIF available

Start

0

End

0

Total

66 frames

Up throw

There is no GIF available

Start

0

End

0

Total

39 frames

Dodge

Roll forwards

Start

4

End

19

Total

31 frames

Roll backwards

Start

4

End

19

Total

31 frames

Spotdodge

Start

2

End

15

Total

22 frames

Airdodge

Start

0

End

Total

48 frames

Uncategorised

unknown

There is no GIF available

Start

End

Total

0 frames

Edge attack

There is no GIF available

Start

End

Total

0 frames

Pummel

There is no GIF available

Start

End

Total

0 frames

Grab

Start

7

End

8

Total

30 frames

Dashgrab

Start

11

End

12

Total

40 frames

Tech-Roll Forward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 9 Distance: 14.6 ft Invincible: 1-20

Tech-Roll Backward

There is no GIF available

Start

End

Total

40 frames

NotesHorizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20

Getup-Attack (Back)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Getup-Attack (Stomach)

There is no GIF available

Start

End

Total

49 frames

NotesHit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Getup-Roll Forward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-21

Getup-Roll Forward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19

Getup-Roll Backward (Back)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 12 Distance: 12.4 ft Invincible: 1-22

Getup-Roll Backward (Stomach)

There is no GIF available

Start

End

Total

35 frames

NotesHorizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-24

Tech-Neutral

There is no GIF available

Start

End

Total

26 frames

NotesInvincible: 1-20

Tech-Wall

There is no GIF available

Start

End

Total

31 frames

IASA6
NotesInvincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Tech-Wall Jump

There is no GIF available

Start

End

Total

40 frames

IASA1