Zelda - Up Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–16
1
14
16
54
Frame Data
First Active14
Last Active16
Total54 frames
Damage13%
Landing lag25 (12 L-Cancelled)
Autocancel<14 44>
Attributes
NameValue
Start14
End16
Total Frames54
IASA
Land Lag25
L-Canceled Land Lag12
Landing Fall Special Lag
Auto Cancel Before14
Auto Cancel After44
Hitboxes
Frames: 14 - 16
NameValue
HitboxAll Hitboxes
Damage13
Angle90
Base Knockback0
Knockback Growth120
Set Knockback0
EffectFire
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser38%
Captain Falcon35%
Donkey Kong37%
Dr. Mario34%
Falco29%
Fox28%
Ganondorf36%
Ice Climbers31%
Jigglypuff25%
Kirby27%
Link35%
Luigi34%
Mario34%
Marth31%
Mewtwo30%
Mr. Game & Watch25%
Ness32%
Peach32%
Pichu23%
Pikachu29%
Roy30%
Samus36%
Sheik32%
Yoshi36%
Young Link30%
Zelda32%
Crouch-Cancel
120 units of knockback
Bowser72%
Captain Falcon67%
Donkey Kong71%
Dr. Mario66%
Falco58%
Fox56%
Ganondorf69%
Ice Climbers61%
Jigglypuff50%
Kirby54%
Link67%
Luigi66%
Mario66%
Marth61%
Mewtwo60%
Mr. Game & Watch50%
Ness63%
Peach62%
Pichu48%
Pikachu58%
Roy60%
Samus69%
Sheik62%
Yoshi69%
Young Link60%
Zelda62%