Zelda - Down Air
Frame Data
First Active14
Last Active17
Total43 frames
Damage7 / 8%
IASA43
Landing lag24 (12 L-Cancelled)
Autocancel<1 39>
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 14 | 17 | 43 | 43 | 24 | 12 | 1 | 39 |
| Name | Value |
|---|---|
| Start | 14 |
| End | 17 |
| Total Frames | 43 |
| IASA | 43 |
| Land Lag | 24 |
| L-Canceled Land Lag | 12 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 1 |
| Auto Cancel After | 39 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 14 - 17 | |||||||||
| id1 | 7 | 275 | 0 | 80 | 0 | Normal | 5 | 5 (3 Crouched) | 5 |
| id0 | 8 | 275 | 5 | 100 | 0 | Normal | 6 | 6 (4 Crouched) | 5 |
Frames: 14 - 17
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 7 |
| Angle | 275 |
| Base Knockback | 0 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 8 |
| Angle | 275 |
| Base Knockback | 5 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
14 - 17
id1
id0
Cannot use ASDI Down due to the angle being 180 or higher: (275)
This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them downASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback