Zelda - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f14–17
1
14
17
43
Frame Data
First Active14
Last Active17
Total43 frames
Damage7 / 8%
IASA43
Landing lag24 (12 L-Cancelled)
Autocancel<1 39>
Attributes
NameValue
Start14
End17
Total Frames43
IASA43
Land Lag24
L-Canceled Land Lag12
Landing Fall Special Lag
Auto Cancel Before1
Auto Cancel After39
Hitboxes
Frames: 14 - 17
NameValue
Hitbox
id1
Damage7
Angle275
Base Knockback0
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage8
Angle275
Base Knockback5
Knockback Growth100
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (275)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser135%
Captain Falcon126%
Donkey Kong133%
Dr. Mario124%
Falco111%
Fox107%
Ganondorf130%
Ice Climbers116%
Jigglypuff98%
Kirby104%
Link126%
Luigi124%
Mario124%
Marth115%
Mewtwo114%
Mr. Game & Watch98%
Ness120%
Peach117%
Pichu94%
Pikachu111%
Roy114%
Samus130%
Sheik117%
Yoshi129%
Young Link114%
Zelda117%
Crouch-Cancel
120 units of knockback
Bowser221%
Captain Falcon207%
Donkey Kong218%
Dr. Mario203%
Falco182%
Fox177%
Ganondorf212%
Ice Climbers190%
Jigglypuff161%
Kirby172%
Link207%
Luigi203%
Mario203%
Marth189%
Mewtwo187%
Mr. Game & Watch161%
Ness197%
Peach193%
Pichu156%
Pikachu182%
Roy187%
Samus213%
Sheik193%
Yoshi211%
Young Link187%
Zelda193%